Passionate and experienced concept artist with 8 years of experience in film, games and illustration. Specializing in realistic environment concept art, I possess a strong background in visual storytelling and digital painting. My past experiences have varied from blue sky worldbuilding to concepting level design, as well as key shots for film.

Wizards of the Coast (2022-Current)
Environment Concept Instructor @ CGMA (2022-Current)
Paramount's Halo Season 2 (2023)
Senior Concept Artist @ People Can Fly (2022-2023)
Senior Concept Artist @ Ubisoft Reflections 2020-2022
Drake (Scorpion tour promotion)
Senior Concept Artist @ Atomhawk Design (2016-2020)
Ghost in the Shell (2017 Live Action Release)
Studied entertainment design at FZD school of design (2013-2014)

For work enquiries please don't hesitate to contact me at 
mgorleidesign@gmail.com
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